AI Insights · Timothy · April 2022
Top 5 Cartoon Fantasy Games on Android in Egypt: Q1 2022 Performance
Discover the performance trends of the top 5 cartoon fantasy games on Android in Egypt during Q1 2022, including download rates, revenue, and active user statistics.
During the first quarter of 2022, the top 5 cartoon fantasy games on the Android platform in Egypt showed varied performance trends in terms of downloads, revenue, and active users. Here is a closer look at how each game fared according to Sensor Tower data.
Candy Crush Saga experienced a notable increase in weekly downloads early in the quarter, peaking at approximately 145K in the week of February 7. However, downloads saw a decline towards the end of the quarter, settling at around 82.9K in the final week of March. Weekly revenue for the game peaked at around $10.2K in early January but gradually decreased to about $7K by the end of March. In terms of active users, the game maintained a robust base, starting at around 2.2M at the beginning and slightly increasing to approximately 2.4M by the end of the quarter.
Match Masters - PvP Match 3 showed a fluctuating trend in weekly downloads, with a notable rise to about 2K in early March. The game's weekly revenue peaked at approximately $4.1K in mid-February but declined to around $2.7K by the end of March. Active users saw a slight decrease from around 26K at the start of the quarter to about 20.4K by the end.
Candy Crush Soda Saga had a consistent performance in terms of weekly downloads, peaking at around 22.5K in early January. Weekly revenue for the game was relatively stable, with a peak of approximately $1.3K in mid-January. The active user base for the game started at around 368K and decreased slightly to about 336K by the end of March.
Dice Dreams™️ experienced a significant drop in weekly downloads, starting at about 19K in late December and declining to around 750 by the end of March. Weekly revenue for the game saw a peak of approximately $1.3K in mid-January but decreased to about $681 by the end of March. The active user count also dropped from around 18.7K at the start of the quarter to about 5.2K by the end.
Toy Blast had a varied performance in weekly downloads, with a notable peak of around 9.6K in late February. Weekly revenue for the game peaked at approximately $915 in early February but saw a decline to about $544 by the end of March. The active user base for the game started at around 60K and fluctuated throughout the quarter, ending at approximately 52.2K by the end of March.
For more detailed insights and data on mobile app performance, visit Sensor Tower.